GMS2.3: "Unmoving Plaid" (The Chowder Effect) Shader
A downloadable shader
If you ever wanted to recreate the "unmoving plaid" effect as seen in shows like Chowder and Wunschpunsch? This is a very easy way to get this effect in Game Maker Studio 2.3!
NOTE: The texture spritess you use for the plaid effect require "Separate Texture Page" to be checked in the Sprite Editor->Texture Settings, otherwise it will cause issues.
Included is a demo on how to set up the system; it is very minimal, but it should be enough for you to start implementing this in your games in no time!
There are 3 scripts and 1 shader required for this to work:
- get_color(color,use_hex)
- draw_plaid_begin(colors_array, textures_array)
- draw_plaid_end()
- shd_plaid
Here is a three line example of me replacing grey with a stone texture on my floor object:
"draw_plaid_begin(get_color([ $868686],1),[sprStoneTexture]);
draw_sprite(sprite_index,-1,x,y);
draw_plaid_end();"
Please let me know if you have any questions or run into any issues.
Download
Click download now to get access to the following files:
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